Draw one route per group
Use different colors for the entry pair, lurker and Spike. If every line crosses, the call is already too complicated.
Choose a tactical map, place your five agents and their utility, draw routes, mark the Spike, then export a round plan your team can read at a glance.
A useful board shows where players start, where the first contact happens, how the Spike travels and what the fallback route looks like.
Use different colors for the entry pair, lurker and Spike. If every line crosses, the call is already too complicated.
Place attackers and defenders around the first contested area. That tells everyone who clears, who trades and who should stay alive.
Send the board as an image or copy the share link. One clear picture is easier to follow than a wall of pre-round text.
Yes. The tool includes 13 tactical map layouts and keeps a separate drawing for each map.
A copied link opens the same map, routes and markers in their browser. They can continue editing their own copy.
No. Boards are created and saved in your browser unless you choose to copy a share link.