Movement error vs firing error in VALORANT

Compare the two crosshair feedback options so you can tell whether movement or repeated shots caused the animation.

Quick answer

Movement error reacts before or while you shoot if you are still moving. Firing error reacts to inaccuracy created by shooting. Enable one at a time in practice to learn the difference.

Movement error starts with your movement

If the crosshair changes while strafing before a shot, movement error is providing the feedback. Stop fully and watch it settle.

  • Triggered by inaccurate movement.
  • Useful for stop timing.
  • Can distract during peeks.

Firing error starts with the shot sequence

If the crosshair expands through a burst after you have stopped, firing error is showing weapon inaccuracy and recovery.

  • Triggered by shooting inaccuracy.
  • Useful for burst reset practice.
  • Not a recoil controller.

Test one option at a time

Turn both off, then enable only movement error for one drill. Repeat with only firing error. This makes each signal easy to identify.

  • Use the same weapon and distance.
  • Do not enable both during the first test.
  • Return to a static profile for comparison.

Common questions

Are movement and firing error the same?

No. One responds to inaccurate movement; the other responds to weapon inaccuracy while shooting.

Can I disable both?

Yes. Disabling both gives you a stable static crosshair.